The following problems still exist in this release and are in the process of being resolved.
Known Issues
There are some issues with older versions of the glibc dynamic loader (e.g., the version that shipped with Red Hat Linux 7.2) and applications such as Quake3 and Radiant, that use dlopen(). See Chapter 7, Frequently Asked Questions for more details.
Single-threaded applications that use dlopen() to load NVIDIA's libGL library, and then use dlopen() to load any other library that is linked against libpthread will crash in libGL. This does not happen in NVIDIA's new ELF TLS OpenGL libraries (see Chapter 5, Listing of Installed Components for a description of the ELF TLS OpenGL libraries). Possible workarounds for this problem are:
Load the library that is linked with libpthread before loading libGL.
Link the application with libpthread.
Early Linux 2.6 x86_64 kernels have an accounting problem in their implementation of the change_page_attr kernel interface. These kernels include a check that triggers a BUG() when this situation is encountered (triggering a BUG() results in the current application being killed by the kernel; this application would be your OpenGL application or potentially the X server). The accounting issue has been resolved in the 2.6.11 kernel.
We have added checks to recognize that the NVIDIA kernel module is being compiled for the x86-64 platform on a kernel between Linux 2.6.0 and Linux 2.6.11. In this case, we will disable usage of the change_page_attr kernel interface. This will avoid the accounting issue but leaves the system in danger of cache aliasing (see entry below on Cache Aliasing for more information about cache aliasing). Note that this change_page_attr accounting issue and BUG() can be triggered by other kernel subsystems that rely on this interface.
If you are using a Linux 2.6 x86_64 kernel, it is recommended that you upgrade to Linux 2.6.11 or to a later kernel.
Also take note of common dma issues on 64-bit platforms in Chapter 10, Allocating DMA Buffers on 64-bit Platforms.
Cache aliasing occurs when multiple mappings to a physical page of memory have conflicting caching states, such as cached and uncached. Due to these conflicting states, data in that physical page may become corrupted when the processor's cache is flushed. If that page is being used for DMA by a driver such as NVIDIA's graphics driver, this can lead to hardware stability problems and system lockups.
NVIDIA has encountered bugs with some Linux kernel versions that lead to cache aliasing. Although some systems will run perfectly fine when cache aliasing occurs, other systems will experience severe stability problems, including random lockups. Users experiencing stability problems due to cache aliasing will benefit from updating to a kernel that does not cause cache aliasing to occur.
NVIDIA GPUs advertise a 64-bit BAR capability (a Base Address Register stores the location of a PCI I/O region, such as registers or a frame buffer). This means that the GPU's PCI I/O regions (registers and frame buffer) can be placed above the 32-bit address space (the first 4 gigabytes of memory).
The decision of where the BAR is placed is made by the system BIOS at boot time. If the BIOS supports 64-bit BARs, then the NVIDIA PCI I/O regions may be placed above the 32-bit address space. If the BIOS does not support this feature, then our PCI I/O regions will be placed within the 32-bit address space as they have always been.
Unfortunately, some Linux kernels (such as 2.6.11.x) do not understand or support 64-bit BARs. If the BIOS does place any NVIDIA PCI I/O regions above the 32-bit address space, such kernels will reject the BAR and the NVIDIA driver will not work.
The only known workaround is to upgrade to a newer kernel.
On X86 systems and AMD64/EM64T systems using X86 kernels, only 4GB of virtual address space are available, which the Linux kernel typically partitions such that user processes are allocated 3GB, the kernel itself 1GB. Part of the kernel's share is used to create a direct mapping of system memory (RAM). Depending on how much system memory is installed, the kernel virtual address space remaining for other uses varies in size and may be as small as 128MB, if 1GB of system memory (or more) are installed. The kernel typically reserves a minimum of 128MB by default.
The kernel virtual address space still available after the creation of the direct system memory mapping is used by both the kernel and by drivers to map I/O resources, and for some memory allocations. Depending on the number of consumers and their respective requirements, the Linux kernel's virtual address space may be exhausted. Typically when this happens, the kernel prints an error message that looks like
allocation failed: out of vmalloc space - use vmalloc=<size> to increase size.
or
vmap allocation for size 16781312 failed: use vmalloc=<size> to increase size.
The NVIDIA kernel module requires portions of the kernel's virtual address space for each GPU and for certain memory allocations. If no more than 128MB are available to the kernel and device drivers at boot time, the NVIDIA kernel module may be unable to initialize all GPUs, or fail memory allocations. This is not usually a problem with only 1 or 2 GPUs, however depending on the number of other drivers and their usage patterns, it can be; it is likely to be a problem with 3 or more GPUs.
Possible solutions for this problem include:
If your system is equipped with an X86-64 (AMD64/EM64T) processor, it is recommended that you switch to a 64-bit Linux kernel/distribution. Due to the significantly larger address space provided by the X86-64 processors' addressing capabilities, X86-64 kernels will not run out of kernel virtual address space in the foreseeable future.
If a 64-bit kernel cannot be used, the 'vmalloc' kernel parameter can be used on recent kernels to increase the size of the kernel virtual address space reserved by the Linux kernel (the default is usually 128MB). Incrementally raising this to find the best balance between the size of the kernel virtual address space made available and the size of the direct system memory mapping is recommended. You can achieve this by passing 'vmalloc=192M', 'vmalloc=256MB', ..., to the kernel and checking if the above error message continues to be printed.
Note that some versions of the GRUB boot loader have problems calculating the memory layout and loading the initrd if the 'vmalloc' kernel parameter is used. The 'uppermem' GRUB command can be used to force GRUB to load the initrd into a lower region of system memory to work around this problem. This will not adversely affect system performance once the kernel has been loaded. The suggested syntax (assuming GRUB version 1) is:
title Kernel Title uppermem 524288 kernel (hdX,Y)/boot/vmlinuz...
In some cases, disabling frame buffer drivers such as vesafb can help, as such drivers may attempt to map all or a large part of the installed graphics cards' video memory into the kernel's virtual address space, which rapidly consumes this resource. You can disable the vesafb frame buffer driver by passing these parameters to the kernel: 'video=vesa:off vga=normal'.
Some Linux kernels can be configured with alternate address space layouts (e.g. 2.8GB:1.2GB, 2GB:2GB, etc.). This option can be used to avoid exhaustion of the kernel virtual address space without reducing the size of the direct system memory mapping. Some Linux distributors also provide kernels that use separate 4GB address spaces for user processes and the kernel. Such Linux kernels provide sufficient kernel virtual address space on typical systems.
The NVIDIA OpenGL implementation makes use of self modifying code. To force Valgrind to retranslate this code after a modification you must run using the Valgrind command line option:
--smc-check=all
Without this option Valgrind may execute incorrect code causing incorrect behavior and reports of the form:
==30313== Invalid write of size 4
2.6 kernels have added support for Memory-Mapped PCI Configuration Space accesses. Unfortunately, there are many problems with this mechanism, and the latest kernel updates are more careful about enabling this support.
The NVIDIA driver may be unable to reliably read/write the PCI Configuration Space of NVIDIA devices when the kernel is using the MMCONFIG method to access PCI Configuration Space, specifically when using multiple GPUs and multiple CPUs on 32-bit kernels.
This access method can be identified by the presence of the string "PCI: Using MMCONFIG" in the 'dmesg' output on your system. This access method can be disabled via the "pci=nommconf" kernel parameter.
The ALSA audio driver in some Linux kernels contains a bug affecting some systems with integrated graphics that causes the display to go blank on some HDMI TVs whenever audio is not being played. This bug occurs when the ALSA audio driver configures the HDMI hardware to send an HDMI audio info frame that contains an invalid checksum. Some TVs blank the video when they receive such invalid audio packets.
To ensure proper display, please make sure your Linux kernel contains commit 1f348522844bb1f6e7b10d50b9e8aa89a2511b09. This fix is in Linux 2.6.39-rc3 and later, and may be be back-ported to some older kernels.
The Linux NVIDIA driver uses Message Signaled Interrupts (MSI) by default. This provides compatibility and scalability benefits, mainly due to the avoidance of IRQ sharing.
Some systems have been seen to have problems supporting MSI, while working fine with virtual wire interrupts. These problems manifest as an inability to start X with the NVIDIA driver, or CUDA initialization failures. The NVIDIA driver will then report an error indicating that the NVIDIA kernel module does not appear to be receiving interrupts generated by the GPU.
Problems have also been seen with suspend/resume while MSI is enabled. All known problems have been fixed, but if you observe problems with suspend/resume that you did not see with previous drivers, disabling MSI may help you.
NVIDIA is working on a long-term solution to improve the driver's out of the box compatibility with system configurations that do not fully support MSI.
MSI interrupts can be disabled via the NVIDIA kernel module parameter "NVreg_EnableMSI=0". This can be set on the command line when loading the module, or more appropriately via your distribution's kernel module configuration files (such as those under /etc/modprobe.d/).
If you are using a notebook see the "Known Notebook Issues" in Chapter 16, Configuring a Notebook.
Many games based on the Quake 3 engine set their textures to use
the GL_CLAMP
clamping mode when
they should be using GL_CLAMP_TO_EDGE
. This was an oversight
made by the developers because some legacy NVIDIA GPUs treat the
two modes as equivalent. The result is seams at the edges of
textures in these games. To mitigate this, older versions of the
NVIDIA display driver remap GL_CLAMP
to GL_CLAMP_TO_EDGE
internally to emulate the
behavior of the older GPUs, but this workaround has been disabled
by default. To re-enable it, uncheck the "Use Conformant Texture
Clamping" checkbox in nvidia-settings before starting any affected
applications.
When FSAA is enabled (the __GL_FSAA_MODE environment variable is set to a value that enables FSAA and a multisample visual is chosen), the rendering may be corrupted when resizing the window.
When a multithreaded OpenGL application exits, it is possible for libGL's DSO finalizer (also known as the destructor, or "_fini") to be called while other threads are executing OpenGL code. The finalizer needs to free resources allocated by libGL. This can cause problems for threads that are still using these resources. Setting the environment variable "__GL_NO_DSO_FINALIZER" to "1" will work around this problem by forcing libGL's finalizer to leave its resources in place. These resources will still be reclaimed by the operating system when the process exits. Note that the finalizer is also executed as part of dlclose(3), so if you have an application that dlopens(3) and dlcloses(3) libGL repeatedly, "__GL_NO_DSO_FINALIZER" will cause libGL to leak resources until the process exits. Using this option can improve stability in some multithreaded applications, including Java3D applications.
Canceling a thread (see pthread_cancel(3)) while it is executing in the OpenGL driver causes undefined behavior. For applications that wish to use thread cancellation, it is recommended that threads disable cancellation using pthread_setcancelstate(3) while executing OpenGL or GLX commands.
This section describes problems that will not be fixed. Usually, the source of the problem is beyond the control of NVIDIA. Following is the list of problems:
Problems that Will Not Be Fixed
Version 1.8 of the NV-CONTROL X Extension introduced target types for setting and querying attributes as well as receiving event notification on targets. Targets are objects like X Screens, GPUs and Quadro Sync devices. Previously, all attributes were described relative to an X Screen. These new bits of information (target type and target id) were packed in a non-compatible way in the protocol stream such that addressing X Screen 1 or higher would generate an X protocol error when mixing NV-CONTROL client and server versions.
This packing problem has been fixed in the NV-CONTROL 1.10 protocol, making it possible for the older (1.7 and prior) clients to communicate with NV-CONTROL 1.10 servers. Furthermore, the NV-CONTROL 1.10 client library has been updated to accommodate the target protocol packing bug when communicating with a 1.8 or 1.9 NV-CONTROL server. This means that the NV-CONTROL 1.10 client library should be able to communicate with any version of the NV-CONTROL server.
NVIDIA recommends that NV-CONTROL client applications relink with version 1.10 or later of the NV-CONTROL client library (libXNVCtrl.a, in the nvidia-settings-346.72.tar.bz2 tarball). The version of the client library can be determined by checking the NV_CONTROL_MAJOR and NV_CONTROL_MINOR definitions in the accompanying nv_control.h.
The only web released NVIDIA Linux driver that is affected by this problem (i.e., the only driver to use either version 1.8 or 1.9 of the NV-CONTROL X extension) is 1.0-8756.
For some models of CPU, the CPU throttling technology may affect not only CPU core frequency, but also memory frequency/bandwidth. On systems using integrated graphics, any reduction in memory bandwidth will affect the GPU as well as the CPU. This can negatively affect applications that use significant memory bandwidth, such as video decoding using VDPAU, or certain OpenGL operations. This may cause such applications to run with lower performance than desired.
To work around this problem, NVIDIA recommends configuring your CPU throttling implementation to avoid reducing memory bandwidth. This may be as simple as setting a certain minimum frequency for the CPU.
Depending on your operating system and/or distribution, this may be as simple as writing to a configuration file in the /sys or /proc filesystems, or other system configuration file. Please read, or search the Internet for, documentation regarding CPU throttling on your operating system.
If VDPAU gives the VDP_STATUS_NO_IMPLEMENTATION error message on a GPU which was labeled or specified as supporting PureVideo or PureVideo HD, one possible reason is a hardware defect. After ruling out any other software problems, NVIDIA recommends returning the GPU to the manufacturer for a replacement.
Some applications have bugs that are triggered when the extension string is longer than a certain size. As more features are added to the driver, the length of this string increases and can trigger these sorts of bugs.
You can limit the extensions listed in the OpenGL extension
string to the ones that appeared in a particular version of the
driver by setting the __GL_ExtensionStringVersion
environment
variable to a particular version number. For example,
__GL_ExtensionStringVersion=17700 quake3
will run Quake 3 with the extension string that appeared in the 177.* driver series. Limiting the size of the extension string can work around this sort of application bug.
XVideo will not work correctly when Composite is enabled unless using X.Org 7.1 or later. See Chapter 22, Using the X Composite Extension.
X servers prior to version 1.5.0 have a limitation in the number
of visuals that can be available when Xinerama is enabled.
Specifically, visuals with ID values over 255 will cause the server
to corrupt memory, leading to incorrect behavior or crashes. In
some configurations where many GLX features are enabled at once,
the number of GLX visuals will exceed this limit. To avoid a crash,
the NVIDIA X driver will discard visuals above the limit. To see
which visuals are being discarded, run the X server with the
-logverbose 6
option and then check the
X server log file.
Please see “How do I interpret X server version numbers?” when determining whether your X server is new enough to contain this fix.
Some versions of the X.Org X server starting with 1.5.0 have a bug that causes X to fail with an error similar to the following when there is more than one GPU in the computer:
(!!) More than one possible primary device found (II) Primary Device is: (EE) No devices detected. Fatal server error: no screens found
This bug was fixed in the X.Org X Server 1.7 release.
You can work around this problem by specifying the bus ID of the device you wish to use. For more details, please search the xorg.conf manual page for "BusID". You can configure the X server with an X screen on each NVIDIA GPU by running:
nvidia-xconfig --enable-all-gpus
Please see Bugzilla bug #18321 for more details on this X server problem. In addition, please see “How do I interpret X server version numbers?” when determining whether your X server is new enough to contain this fix.
Versions of libcogl prior to 1.10.x have a bug which causes
glBlitFramebuffer() calls used to update the window to be clipped
by a 0x0 scissor (see GNOME bug #690451 for more details). To work around this
bug, the scissor test can be disabled by setting the __GL_ConformantBlitFramebufferScissor
environment variable to 0. Note this version of the NVIDIA driver
comes with an application profile which automatically disables this
test if libcogl is detected in the process.